2014年9月2日星期二

Le meilleur matériel de formation examen Microsoft 98-374 70-347

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Code d'Examen: 98-374
Nom d'Examen: Microsoft (MTA: Gaming Development Fundamentals)
Questions et réponses: 153 Q&As

Code d'Examen: 70-347
Nom d'Examen: Microsoft (Enabling Office 365 Services)
Questions et réponses: 78 Q&As

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NO.1 What are the three characteristics of a massively multiplayer online role playing game
(MMORPG)? (Choose three.)
A. The game is played on multiple personal computers (PCs), consoles, and mobile devices and
requires one or more servers to coordinate the game.
B. The player's character increases in abilities and skills as their abilities and skills are used in the
game.
C. The game is played by two or more players who take turns playing on the same PC, console, or
mobile device.
D. The primary game play involves players competing in one-on-one combat.
E. Thousands of players can play concurrently.
Answer: A,B,E

Microsoft   certification 98-374   98-374
Explanation:
http://gamersen.com/game_categorization

NO.2 You plan to write an XNA code segment in C# to reverse the direction of the ball when it
collides with a screen boundary.
You write the following code segment.
When you run the code, you discover that sometimes the ball gets stuck at the boundary resulting
in a ping-pong effect back and forth.
What error causes the ping-pong effect?
A. The failure of the code to speed up the ball while it is reversing the direction
B. The failure of the code to reset the ball's position to the boundary on collision
C. The failure of the code to wait one frame before reversing the direction of the ball
D. The failure of the code due to accumulated math errors that break the collision detection
Answer: B

Microsoft   98-374   98-374   certification 98-374

NO.3 DRAG DROP
You are writing per-pixel collision-detection code for a game in which two objects collide. All
requisite variables have been predefined.
Match each code segment to its action. (To answer, drag each code segment from the column on
the left to its action on the right. Each code segment may be used once, more than once, or not at
all. Each correct match is worth one point.)
Answer:

NO.4 What is the default setting for TargetElapsedTime in an XNA project that uses a fixed-step
game loop?
A. l second
B. 1 / 2 second
C. 1 / 30 second
D. 1 / 60 second
Answer: D

Microsoft   certification 98-374   98-374
Explanation:
http://msdn.microsoft.com/enus/library/microsoft.xna.framework.game.targetelapsedtime.aspx

NO.5 You need to implement a Direct3D-based rendering system for a 3D game. Which method is
called to create a Direct3D object in your application?
A. CreateDevice()
B. GetAdapterDisplayMode()
C. Direct3DCreate9()
D. GetAdapterIdentifier()
Answer: C

certification Microsoft   certification 98-374   98-374   98-374 examen   98-374
Explanation:
http://msdn.microsoft.com/en-us/library/windows/apps/hh465149.aspx

NO.6 You are designing a reusable text input component for a game's graphical user interface (GUI).
Which two game engine resources make a text input field functional? (Choose two.)
A. Pixel shader
B. Key input
C. Mouse input
D. Timer services
Answer: A,B

Microsoft   98-374 examen   98-374 examen

NO.7 UV coordinates are used to map which of the following to 3D vertices?
A. Armatures
B. Textures
C. Shaders
D. Triangles
Answer: B

Microsoft   certification 98-374   98-374 examen   certification 98-374
Explanation:
http://msdn.microsoft.com/enus/library/bb976075(v=xnagamestudio.31).aspx

NO.8 Which is a characteristic of a first-person shooter game?
A. Selection of ranged weapons
B. Slow, thoughtful, and strategic game-play
C. Overhead view of the action
D. Ability to create new units or weapons
Answer: A

Microsoft examen   certification 98-374   certification 98-374
Explanation:
http://gamersen.com/game_categorization

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